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Title Format
 
Inside a Computer
Item# 40240
© 2008
 27 Min.




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VHS ISBN: 978-1-60825-583-2
DVD (Chaptered) ISBN: 978-1-60825-584-9

Computers: everyone uses them, but how do they actually work? This video goes beyond the desktop and program software to grapple with the system hardware itself. After a quick history of the computer,... (more details)



How to Make Digital Stories
Item# 40213
© 2008
 25 Min.




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VHS ISBN: 978-1-60825-341-8
DVD (Chaptered) ISBN: 978-1-60825-342-5

This video guides viewers through each step of making a one-minute/150-word digital story based on the theme "Who Am I?", a project that relies on editing software such as Final Cut Pro to integrate d... (more details)



Managing Databases
Item# 40208
© 2007
 27 Min.




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VHS ISBN: 978-1-60825-331-9
DVD (Chaptered) ISBN: 978-1-60825-332-6

Data is of extremely limited value unless it can be quickly and easily sorted, searched, and linked to other data-tasks at which database management systems excel. This program takes viewers through t... (more details)



Microsoft's Vista: The Product Launch
Item# 38811
© 2007
 30 Min.




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VHS ISBN: 978-1-4213-8841-0
DVD ISBN: 978-1-4213-8842-7

Seven years and $10 billion in the making, Microsoft's Vista is more than just an operating system; it's a paradigm shift. Over the course of the run-up to the Vista launch, this program takes viewers... (more details)



Introduction to Programming: Unlocking the Secrets
Item# 40207
© 2006
 28 Min.




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VHS ISBN: 978-1-60825-329-6
DVD (Chaptered) ISBN: 978-1-60825-330-2

Designed for novices, this unintimidating program examines the basic steps involved in producing any piece of software: identifying the goal, crafting algorithms, coding and compiling, testing and deb... (more details)



Everyday Einstein: Einsteinian Physics at Work and at Play
Item# 39384
© 2006
 45 Min.




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VHS ISBN: 978-1-60467-194-0
DVD ISBN: 978-1-60467-195-7

In 1905, Albert Einstein released a series of groundbreaking papers on relativity, quantum theory, and Brownian motion. This program hosted by David Suzuki identifies technologies that have evolved fr... (more details)



Video Games
Item# 37674
© 2006
 24 Min.




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VHS ISBN: 978-1-4213-8897-7
DVD (Chaptered) ISBN: 978-1-4213-8898-4

There is plenty to learn from women who have found success in the video game industry. This program profiles Sophie Gagnon, a background modeler who helps build game environments; Chantal Fournier, a... (more details)



Human v2.0: How Brain Research Could Change Our Species
Item# 37137
© 2006
 50 Min.




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VHS ISBN: 978-1-4213-6526-8
DVD (Chaptered) ISBN: 978-1-4213-6527-5

As neural research and digital technology converge, many scientists envision a so-called singularity event in which humans and computers become inseparable. This program explores that possibility, foc... (more details)



Computer Networks
Item# 40209
© 2005
 27 Min.




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VHS ISBN: 978-1-60825-333-3
DVD (Chaptered) ISBN: 978-1-60825-334-0

Australia's largest independent digital media and entertainment company, destra, relies on a robust network for its day-to-day business. Using destra as a case study, this program begins with an overv... (more details)



Game On! Inside the Video Game Industry
Item# 39095
© 2005
 91 Min.




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VHS ISBN: 978-1-4213-9621-7
DVD ISBN: 978-1-4213-9622-4

Video games have come a long way since Pong and Pac-Man, and the development of that $25-billion industry is filled with useful business and technology case studies. This CNBC program explores the his... (more details)



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